Note: (With the exception of Cooldown Reduction talents) Talents may be bugged and allow the player to take the same talent multiple times, taking a talent a second time will have no effect.
Note: Talents marked with * are new and may not have a completely correct level placement.
General Mage[ | ]
These talents are available to all Mage schools.
Talents
Talent Description
Levels 1-3
*+1Dodge charges.
* A guardian angel cleanses and heals you for 40% of your max health instead of being downed. Can only occur once per match.
* A second Dodge is free if used within 3s of the first.
After damaging an enemy, apply a tracking device that lets you see their outline through obstructions for 30s.
After not being hit for 12s, a Damage Shield is applied that blocks up to 500 damage.
* After using Dodge your Movement Speed is increased by 40% for 3s.
All spell cooldowns are reset and charges set to max. Does not include Dodge or Ultimate spells.
* Breaches cannot be placed within 2m of you.
Cooldown and Charge Cooldown for all spells reduced by 12.5%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Dealing damage to a possessed enemy with basic attacks applies a 5%Slow for 10s. Stacks up to 4 times. Can only occur once every 1s.
* Gain a 500Damage Shield after being knocked, pinned, or stunned. Lasts 10s. Cannot occur more than once every 20s.
*Health Potion also grants 2s of Damage Immunity.
*Health Potion now also cleanses all negative effects.
Health Potion now grants all healing instantly, instead of over 3s.
* Instantly grants +1Health Potion.
Spawns an AoE at your location when you begin Dodge. After a short delay, apply Root for 1.5s to all enemies within.
You are invisible to the Veil Demon while downed.
You are invisible to the Veil Demon while reviving an ally.
You now revive your allies 25% faster.
Level 3
* Gain an Ultimate charge and increase Ultimate Accrual Rate by 25%.
Level 4
After dropping below 35% health, all cooldowns and charges are fully restored. Does not include Dodge or Ultimate spells. Cannot occur more than once every 240ss.
After not attacking for 16s, gain stealth for up to 7s, you are unrevealable for the first 1s.
Basic attacks are echoed. They now hit a second time for any additional 50% damage.
Cooldown and Charge Cooldown for all spells reduced by 25%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Gain 5%Bonus Damage. For every 1% of health missing, gain an additional 0.5%.
Gain Haste. For every 1% of health missing below 50%, gain an additional 1%.
Health Potion can now be used while downed to revive yourself at 10% of max health.
Using Dodge while affected by root will break the root, but does not grant immunity.
You are now immune to slow effects.
(Talents marked with * are also available at level 4)
Enemies entering Confusion Gas Grenade while affected by Burn will trigger an explosion that deals 225 damage and light impact.
Enemies hit with Recall Dart are automatically targeted by turrets deployed by Turret.
*Flash Grenade now applies 2 stacks of Burn.
*Healing Microbots now removes Root and Slow when applied.
Hitting enemies beyond 15m with Boom Shot will grant additional Ultimate Progress.
If Snipe kills an enemy, refresh its cooldown. can only occur once every 20s.
*Lead Storm now applies +25%Slow to enemies hit and heals you for 20% of the damage dealt. You no longer have impact immunity.
Lockdown now applies a 25%Slow for 4s.
*Precision Barrage now applies Root to targets affected by Bleed.
Recall Dart max charges increased by 1 and charge cooldown increased by 25%.
Reconstruction no longer heals. Each consumed Healing Microbots will increase the heal over time for your next Healing Microbots by 25%.
Ricochet Shot has its maximum number of bounces increased by 4.
*Snare Trap becomes hidden after 2s.
Snare Trap is now automatically deployed at the caster's feet every 2s while affected by Quick Feet. If slotted, Snare Trap becomes a passive.
Tactical Shot applies Bleed.
Turret ability now allows a maximum of 2 turrets to be active, but the damage per shot is reduced to 27. (Upon taking this talent, the cooldown of Turret will be reset)
Using Quick Feet grants a Damage Shield that blocks up to 500 damage over 8s.
*Vortex Slug now detonates a second time.
Level 3
*Arcane Converter now applies +40%Bonus Damage to allies after consuming Healing Microbots. The buff lasts 4s.
*Healing Microbots now removes Root and Slow when applied.
*Kinetic Absorption Field now pulls enemies towards its center.
Level 4
*Microbots Triage now applies the Healing MicrobotsBuff while within the area.
*Rapid Fire Clip now deals increased impact.
(Talents marked with * are also available at level 4)
* A second Dodge is free while possessing if used within 3s of the first.
*Aethyr Coil now pulls the target and enemies nearby.
After not being hit for 12s, a Damage Shield is applied that blocks up to 500 damage.
After using Dodge while possessing your Movement Speed is increased by 40% for 3s.
All spell cooldowns are reset and charges set to max. Does not include summon elite.
Basic attack clip size increased by 50% while possessing.
*Burning Soul will deal 200 damage and purge Buff effects on targets affected consecutively for 10s.
*Cerberus Core also afflicts enemies with Burn.
*Cerberus Inferno also applies Burn.
Cooldown and Charge Cooldown for all spells reduced by 12.5%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Breach spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Conjuring spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Dominion spells reduced by 15%. Stacks with similar gems and talents. maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Minion spells reduced by 15%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
*Cursed Siphoning now also applies to possessed minion allies. Does not stack if possessing an Elite ally.
Damaging enemies while possessing a minion grants 1s of recharge time on conjuring spells.
Deal 25%Bonus Damage to enemies that are not within 10m of an ally. Does not stack with similar talents, largest value is used.
Dealing damage to an enemy while possessed will cause all allies to place that target at the top of their threat list for 15s. Can only occur once every 10s.
Dodge automatically reloads basic attack while possessing.
Every enemy captured within Grael Cage grants 25%Health.
Every enemy hit with Sheaths of Sorrow grants +0.5 charge for that breach.
*Frosts of Elivagar applies Frost Snap upon end or on enemy leaving the area.
*Fungal Spore also applies a -50%Bonus Healing ReceivedAilment.
Gain a 500Damage Shield after being knocked, pinned, or stunned while possessing. Lasts 10s. Cannot occur more than once every 20s.
* Gain 33%Bonus Damage for your next Spell used while in Veil Fade.
*Grael Heart will now break CC effects on the target.
*Grael Vitals also grants +1Dodge charges.
*Hasten Death now also grants 2.5%Damage Resistance and your summoned Elite gains 2 stacks per Breach triggered.
*Inspiring Presence grants an additional 25%Bonus Damage.
*Pain Conduit will grant the target 50%Lifesteal if applied while the target is below 100 or 20% health, whichever value is greater.
*Paralyzing Field lasts for 60s, max charges increased to 3 and grants all charges.
Possessed Grunt minion allies gain 50%Bonus Damage and 33%Cooldown and Charge Cooldown For minion spells. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Possessing a minion ally affected by an Aliment cleanses and makes them immune to Aliment effects for 4s. Can only occur once every 12ss.
Sacrifice max charges increased by 1 and Charge Cooldown reduced by 25%.
*Shadow Soul now automatically applies. Cannot be applies to the same ally more than once every 10s.
Shards of Cerberus detonates again in the same location 3s after the first.
Spawns an AoE at your location when you begin Dodge while possessing. After a short delay, apply Root for 1.5s to all enemies within.
*Spirit Shade now also heals nearby allies.
*Spiteful Shade always applies at 50%Bonus Damage.
*Translocate will now break CC effects on the target.
* Upon ending, Shade Portal grants 50%Damage Resistance for 5s.
*Veil Sight Curse applies a -50%Bonus Healing ReceivedAilment.
Veil Shroud has a reduced cooldown and reduced lifetime, but you can now have multiple active at a time
Watcher also afflicts enemies with a 30%Slow.
* You are now invisible to enemy heroes.
Level 3
*Chronos Gem affects nearby enemies.
* Enemies take 150 damage every 1s while affected by Veil Rift.
* Gain a summon elite charge and increase its charge rate by 25%.
*Shadow Clone gains use of the Ultimate, but no longer has access to depossess.
Two elite minion allies can be spawned but none in the boss room.
Your spirit grants a 15s damage immunity instead of being killed while possessing non-boss minion allies. Can only occur once per minion.
Level 4
After dropping below 35%, all cooldowns and charges of the possessed minion are fully restored. Excludes Dodge. Can only occur once every 240s per possessed character.
Basic attacks are echoed. They now hit a second time for any additional 50% damage while possesisng non-boss minion allies.
Cooldown and Charge Cooldown for all spells reduced by 25%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Breach spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Conjuring spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Dominion spells reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 33% from all sources.
Cooldown and Charge Cooldown for Minion spells while possessing reduced by 30%. Stacks with similar gems and talents. Maximum bonus is 50% from all sources.
Deal 50%Bonus Damage to enemies that are not within 10m of an ally. Does not stack with similar talents, largest value is used.
Expel will no longer force depossess.
Gain 5%Bonus Damage while possessing non-boss minion allies. For every 1% of health missing gain an additional 0.5%.
Gain Haste while possessing non-boss minion allies. For every 1% of health missing below 50%, gain an additional 1%.
You are now immune to Slow effects while possessing.
(Talents marked with * are also available at level 4)
Gear[ | ]
Gear are equipable items that provide talents that can be unlocked during missions. Each School has four levels of gear that can be shared among other Classes in that school. Gear obtained after a match will have random talents but gear from the shop will have the same talents as displayed in the shop. For example, the gear you equip in your second gear slot determines the three talents that you can pick from when you reach level two during a mission, if a talent is unusable it will be replaced with a default talent when in-game. These are temporary levels that reset after each mission, not to be confused with your class level.
Types of gear[ | ]
The four tiers of gears are primary, second, tertiary, and weapon. Each school has a unique object for each level of gear. Starting gear has the prefix "primitive". Gear looted will have the same name but different talents.
New talents will be added over time. Some talents your find on your Equipment will also change positions of level 1 2 3 and 4 on your loadout.
Talents such as "Guardian Sprite now applies to all allies with a damage shield that blocks up to 1,000 damage, but the duration is reduced to 3s" and "Purification is no longer targeted. Instead it applies to all allies." only apply to allies you have line of sight on.