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Spells, also called abilities or skills,

Types of spells[ | ]

General[ | ]

General spells are secondary spells and typically complement the class's signature and each other. They are bound to number keys 1, 2, and 3, corresponding to the ability's slot. Slots unlock at class levels 2, 4, and 6, respectively, after which they can be swapped to other classes. See the swapping spells section for more information on this.

Ultimate[ | ]

Ultimates are powerful abilities that can only be used rarely, in comparison to other spells. They are bound to 4 by default. They do not operate on a cooldown, but instead must be charged over time by making use of your other spells; each spell gives a base of 0.25% ultimate charge per 1s of spell cooldown and Basic Attacks give 0.5% ultimate charge per hit capped at once per second. The ultimate slot unlocks and can be swapped with other classes at class level 8. A Veil Demon always summons an elite creature for their ultimate.

Signature[ | ]

Signature spells are a class's defining feature. They are bound to How to play guide for Breach#Controls right mouse button by default, and typically have a short cooldown. They can not be changed or put on other classes.

Summon trait[ | ]

Summon traits are unique to the Veil Demon. It occupies the slot where an ultimate would be on other classes, but is a passive ability that affects their summoned creatures, granting them increased health, lifesteal, or other traits. Summon traits can be swapped at level 8.

Offensive[ | ]

Red skills are Offense spells they revolve around dealing damage to your enemies.

Defensive[ | ]

Blue skills are defensive spells they protect you or your party in one way or another.

Status Effect[ | ]

Purple Skills are crowd control skills they hinder or stop your enemy in different ways.

Support[ | ]

Yellow skills are support skills they heal or buff you and your party members.

Swapping spells[ | ]

Once you have leveled up a class, you can swap unlocked spells with unlocked spells of another class in the same school. For example, if your Arcane Mender is at level 3 and your Elementalist is at level 5, your Arcane Mender has their Transcendent Blast spell unlocked, and the Elementalist has both the Meteor and Aqueous Globe spell unlocked. Since they are both in the Arcane school, you can swap Transcendent Blast with either Meteor or Aqueous Globe on the Mender, or either Meteor or Aqueous Globe with Transcendent Blast on the Elementalist.

General spells 1-3 unlock at class levels 2, 4, 6, respectively, and ultimates unlock at level 8. Signature spells do not unlock and are tied to their classes.

List of mage spells[ | ]

If this list appears to be broken, please purge this page's cache

Name Description Type School Class Charges Cooldown
Accelerate Accelerate Applies a 20% Haste, Bonus Damage, and Bonus Healing to target ally and yourself for 8s. General Arcane Chronomancer N/A 20
Ambush Ambush Teleport to and deal 350 damage to target enemy, then increases Bonus Damage by 40% for 4s. Cooldown resets if enemy dies within 5.56s.

Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

+2 Health Potions
Signature Shadow Shadowblade N/A 11.5
Aqueous Globe Aqueous Globe Summons a dome at target location which blocks incoming projectiles and increases Damage Resistance of allies inside by 20%. Lasts 20s. General Arcane Elementalist N/A 30
Arcane Charge Arcane Charge Charge to and deal 200 damage and high impact to target enemy. General Battle Mana Warrior N/A 8
Arcane Converter Arcane Converter Deal 360 damage plus 200 damage per active Healing Microbots Buff. General Tech Medic N/A 15
Arcane Siphon Arcane Siphon Silence all enemies nearby for 10s, and receive charges of a Bonus Damage buff based on the number and rank of enemies hit. Each charged grants a 25% Bonus Damage on the following spell. Ultimate Dark Lich N/A N/A
Assassinate Assassinate Deals 300 damage, plus 1000 damage if the enemy's health is <50%. General Shadow Shadowblade N/A 12
Auros Grasp Auros Grasp Pulls target enemy to you. General Battle Auros Gladiator N/A 19
Banishing Relic Banishing Relic Deal 225 damage, Interrupt and Banish target Strong or Elite enemy for 10s. Banish freezes the NPC, but prevents players from attacking it. Cannot be used on Possessed targets. Can be ended early by activating the spell a second time. General Hedge Demon Hunter N/A 30
Bastard Cleave Bastard Cleave A broad swing dealing 100 damage, or 135/240/415/660/975/1360 damage based on the number of Bastard Cleave buff stacks. A Bastard Cleave stack is accrued after taking 200/250/400/650/1000/1450 damage. All stacks are consumed on use. General Battle Vanguard N/A 1
Binding Circle Binding Circle Create a trap at your location, once triggered it deals 150 damage and applies Root to all enemies until the trap fades. Lasts 6s. Breaches cannot be placed on Binding Circle. General Hedge Demon Hunter N/A 20
Bird of Prey Bird of Prey Deal 90 damage and launch target into the air. Target becomes vulnerable to additional aerial attacks. Has no cost if used in the air against aerial targets.

Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

+2 Health Potions
Signature Shadow Nighthawk N/A 8
Bloodlust Bloodlust You gain 50% Haste and 100% Lifesteal for 10s. Ultimate Shadow Bloodstalker N/A N/A
Boom Shot Boom Shot Fires a magically enhanced round that deals 175 damage plus an additional 30 damage per 1m. On impact create an explosion that deals 175 damage plus an additional 17 damage per 1m to all enemies except the initial target.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions
Signature Tech Gunslinger N/A 8
Cease Continuum Cease Continuum All enemies and projectiles are brought to a near complete stop for 20s.

Buff and Debuff durations are altered.

Passive: All Ultimate Accrual rates are reduced by 50%
Ultimate Arcane Chronomancer N/A N/A
Chronoleap Chronoleap Leaps into the future, avoiding damage for up to 4s and Cleanse Ailment effects. General Arcane Chronomancer N/A 18
Cleave Cleave A broad swing which deals 100-300 damage to enemies based on distance, and an additional 100-500 damage to Taunted targets. General Battle Mana Warrior N/A 9
Combust Combust Consumes all Burn debuffs, causing them to explode instantly dealing 200 fire damage per number of Burn stacks to each target enemy. General Arcane Pyromancer N/A 1
Command Minion Command Minion Command your minion allies to attack target enemy. They will continue to attack target until it is defeated, they can no longer reach it, or are commanded otherwise.

Enemies you defeat are turned into an Undead Shambler minion. You can have up to three Shamblers active at once in this way. They last until they are defeated.

Shambler Sacrifice Effect - explodes dealing 300 damage to nearby enemies.
General Dark Necromancer N/A 2
Confound Confound Deal 80 damage and Interrupt target enemy. General Hedge Exorcist N/A 20
Confusion Gas Grenade Confusion Gas Grenade Shoots a grenade that explodes at target location, covering it with a gas that deals up to 220 damage over 11s and applies a stacking 15% Slow. At 4 stacks, applies Stun for 4s. General Tech Engineer N/A 15
Crippling Rake Crippling Rake Send out dark energy, delivering 550 damage and apply a debuff to enemies that cause the next damage you deal from a spell to do 25% more damage. Does not include auras. The debuff lasts 15s. General Dark Lich N/A 16
Cursed Strike Cursed Strike Deals 300 damage and applies Blood Curse to target enemy. Only one can be active at a time. Your attacks against an enemy with Blood Curse heal you for 35% of the damage dealt, plus a flat bonus 35% heal for Bleeding targets. Subsequent attacks against same target deal an additional flat 300 damage, and heal you for an additional 30% heal.

Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

+1 Health Potions
Signature Shadow Bloodstalker N/A 8
Cyclone Blade Cyclone Blade Deals 510 damage and very high impact over 2.5s. General Battle Auros Gladiator N/A 10
Death Touch Death Touch Target an enemy and start building up power. Hold to power up even further. Upon release, teleport to the target, Stun them and deal 300 damage plus an additional 220 damage for every second power was built up.

Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

+2 Health Potions
Signature Dark Lich N/A 8
Death's Beckon Death's Beckon Sends out souls in a 10m area around you that deals 75 damage and will slow all enemies by 40% for 6s. Usable during CC. General Dark Reaper N/A 15
Deathroot Dagger Deathroot Dagger A thrown dagger which deals 85 damage and applies Root for 5s to hit enemy. General Shadow Bloodstalker N/A 8
Debilitating Wound Debilitating Wound Deal 45 damage and Interrupt target enemy. General Shadow Bloodstalker N/A 12
Dive-Bomb Dive-Bomb Slams target and caster down to the ground, dealing 375 damage and massive impact. Deals 125 additional damage if used while in the air. General Shadow Nighthawk N/A 13
Downburst Downburst Slams an enemy, dealing 375 damage. Grounded targets are launched into the air, while aerial targets are relaunched into the air. General Battle Auros Gladiator N/A 13
Elemental Quintessence Elemental Quintessence Revives and heals all nearby allies for 650 health, plus 750 health over 6s. Ultimate Arcane Elementalist N/A N/A
Exilium Daemonium Exilium Daemonium Deals 225, very high impact and applies Expel to all enemies for 5s. Expel forces the target to be de-possessed and prevents re-possession. Ultimate Hedge Exorcist N/A N/A
Exorcism Exorcism Deals 200 and moderate impact to all enemies hit. Also applies Expel for 5s if target is possessed. Expel forces the target to be de-possessed and prevents re-possession.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions
Signature Hedge Exorcist N/A 12
Explosive Shell Explosive Shell Deals 500 damage and very high impact to all enemies hit. Enemies affected by Expel take an additional 500 damage. General Hedge Exorcist N/A 16
Firebolt Firebolt Launches a firebolt, exploding on contact or after a period, dealing 150 fire damage and applying Burn to enemies in an area. Usable in the air.

Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.

Passive: +15% Bonus basic attack damage

+2 Health Potions
Signature Arcane Pyromancer 4 5
Flamestrike Flamestrike Strikes target enemy with an intense flame, dealing 38 fire damage and applying Stun for 4s to target enemy. Requires a target affected by Burn. General Arcane Pyromancer N/A 16
Flash Grenade Flash Grenade Shoots a grenade that lands at target location. After 0.5s it explodes, dealing 230 damage and applying Stun to all enemies hit for 4s. General Tech Engineer N/A 35
Fleeting Talon Fleeting Talon An escape, dealing 175 damage and applies Root for 3s to target enemy. General Shadow Nighthawk 3 6
Frenzied Shambler Frenzied Shambler Summon a shambler that will travel toward an enemy target. Upon arrival, the shambler will explode dealing 300 damage and high impact.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions
Signature Dark Necromancer 3 8
Glacial Armor Glacial Armor Applies a Damage Shield to target ally or yourself for up to 600 damage over 10s.

Passive: +500 Health

+1 Health Potions
Signature Arcane Elementalist N/A 10
Gladiator's Wrath Gladiator's Wrath Pulls and repeatedly slams target enemy dealing up to 2000 damage over 6.15s. Ultimate Battle Auros Gladiator N/A N/A
Grasp of Death Grasp of Death The dead claw from the ground, dealing up to 120 damage and applying Root to enemies in target area. Lasts 15s General Dark Reaper N/A 27
Greater Heal Greater Heal Instantly heals target ally or yourself for 1500 Health. Ultimate Arcane Arcane Mender 2 N/A
Grim Reaper Form Grim Reaper Form You become immune to damage, receive 60% Haste. Lasts 15s. Triggers automatically if health reaches 0. Ultimate Dark Reaper N/A N/A
Guard Guard Guard target ally so long as distance between you and ally is <10m. Target gains 80% Damage Resistance. You take 75% of the mitigated damage. General Battle Vanguard N/A 1
Guardian Sprite Guardian Sprite Applies a Damage Shield to target ally or yourself for up to 1000 damage and increases Bonus Healing Received by 50% over 6s. General Arcane Arcane Mender N/A 20
Hallowed Spike Hallowed Spike Deals 50 damage and curses the target enemy with a 25% Slow and 2 stacks of Bleed. Bleed deals 280 bleeding damage plus 80 bleeding damage per additional stack over 8s. General Hedge Exorcist N/A 21
Haunting Wraiths Haunting Wraiths Summons several wraiths that rush forward in a frenzy, delivering 175 damage to enemies and a Damage Shield for up to 400 damage to allies before fading back behind the Veil. General Dark Necromancer N/A 15
Healing Microbots Healing Microbots Send a swarm of microbots to a target ally or yourself healing them for 250 Health and additionally healing 800 Health over 10s.

Passive: +500 Health

+1 Health Potions
Signature Tech Medic 3 15
Healing Pact Healing Pact Heals nearby allies for 1000. Ultimate Hedge Occultist 4 N/A
Hellfire Hellfire You draw upon the power in your artifact to create an aura, dealing 100 fire damage and removing Buffs every 1s second from all enemies nearby. Lasts 5s General Hedge Occultist N/A 20
Incendiary Shots Incendiary Shots Shoot a spread of shots, each dealing 115 fire damage. General Hedge Occultist N/A 8
Inferno Inferno Emits a massive stream of fire, dealing 80 fire damage over time and applying Burn every 0.375s for up to 3s. Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s. Ultimate Arcane Pyromancer N/A N/A
Intervene Intervene Rush to your target ally, dealing 80 damage and impulsing nearby enemies away on arrival. General Battle Vanguard N/A 12
Kinetic Absorption Field Kinetic Absorption Field Deploys a field that charges up by absorbing damage received inside the field. Lasts 12s. Once complete, you are granted 1 additional charge of Kinetic Charged Shot for every 1,000 damage absorbed. Kinetic Charged Shot deals 1,000 damage. Ultimate Tech Engineer N/A N/A
Lacerate Lacerate Deals 275 damage and applies Bleed to the target enemy. Bleed deals 280 bleeding damage plus 80 bleeding damage per additional stack over 8s General Shadow Bloodstalker N/A 6
Lead Storm Lead Storm Fires a wild spread of bullets in a frontal cone, dealing 2000 damage over 5s to all enemies hit. Ultimate Tech Gunslinger N/A N/A
Lethal Strike Lethal Strike Stab target enemy for 400 damage. General Shadow Shadowblade N/A 6
Lockdown Lockdown Send out microbots and root all nearby enemies around you for 4s. Useable during CC. General Tech Medic N/A 30
Mana Strike Mana Strike Slams weapon into the ground delivering 125 damage to nearby enemies, while granting you a stacking Damage Shield equal to 10% of max Health per enemy hit, up to 50% of your max Health. Lasts 8s.

Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

+1 Health Potions
Signature Battle Mana Warrior N/A 4
Marked Shot Marked Shot Deal 250 damage to target enemy and decrease their Damage Resistance by 20% for 6s General Hedge Demon Hunter N/A 12
Mass Ambush Mass Ambush Move at an incredible rate of speed, dealing 1500 damage over 3s to your primary target, and 500 over 3s to all nearby enemies of that target. You are immune for duration. Ultimate Shadow Shadowblade N/A N/A
Mending Wave Mending Wave Heals yourself and all allies in a line for 400 Health.

Passive: +500 Health

+1 Health Potions
Signature Arcane Arcane Mender 3 18
Meteor Meteor Hurl a meteor towards your target enemy, dealing 400 fire damage, and applying Burn to your target and all nearby enemies. Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s. General Arcane Elementalist N/A 13
Microbots Triage Microbots Triage Place a swarm of microbots at a target area that heals allies for 2,400 Health over 10s. Ultimate Tech Medic N/A N/A
Mob of Ravens Mob of Ravens Spawn 2 shadow allies that are Immune to all damage and last for 20s. During this time they attack enemies with basic attacks, Bird of Prey, and Talon Frenzy. Ultimate Shadow Nighthawk N/A N/A
Overwhelming Power Overwhelming Power Your power emanates as a violent Aura, dealing 50 damage every 0.5s to all enemies nearby and giving you Heavy Impact Resistance for 6s Usable during CC. General Dark Lich N/A 16
Phylactery Phylactery Places a Phylactery imbued with your soul, making your body immune to damage. Damage received by the Phylactery will be reflected in your health pool. If the Phylactery is destroyed you are left with minimal health. Lasts until destroyed or activate again to remove. General Dark Lich N/A 20
Precision Barrage Precision Barrage Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge. Ultimate Tech Sniper N/A N/A
Projectile Ward Projectile Ward Applies a buff that reduces incoming ranged damage to 0%, instead dealing that damage back to the caster. Lasts 6s. General Hedge Occultist N/A 25
Purification Purification Cleanse and makes target ally or yourself Immune to Ailment effects for 9s. General Arcane Arcane Mender N/A 20
Quake Quake Summons an earthquake at target location, dealing 270 damage and heavy impact over 10s in an area. General Arcane Elementalist N/A 25
Quick Feet Quick Feet Removes and makes you immune to all Root and Slow effects. Increases Movement Speed by 50%. Lasts 8s General Tech Gunslinger N/A 25
Raise Dead Raise Dead Summon 8 Undead Shambler minions. They last 20s or until defeated. Ultimate Dark Necromancer N/A N/A
Rapid Fire Clip Rapid Fire Clip Loads a Rapid Fire Clip, increasing the rate of regular gunfire by 40% and adding impact. General Tech Gunslinger N/A 15
Reap Reap Consumes all Sow debuffs in the area to restore 210 health per total stacks and deal 210 damage to afflicted enemies. General Dark Reaper N/A N/A
Recall Dart Recall Dart Fire a dart that deals 80 damage and spawns a beacon at the target's feet. After 2s, the target is teleported back to the beacon and is affected by Root for 1s. General Tech Engineer 3 10
Reconstruction Reconstruction Cleanse Ailment affects from target allies or yourself then consume Healing Microbots Buff effect from all allies and instantly heal target ally or yourself for 400 Health per Buff consumed. General Tech Medic N/A 15
Resolute Block Resolute Block Channels a reactive block, converting up to 1,000 incoming damage into Health for up to 2s.

Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

+1 Health Potions
Signature Battle Vanguard N/A 10
Ricochet Shot Ricochet Shot Expertly fires a bullet that delivers 100 damage and will bounce between nearby enemies 4 times. General Tech Gunslinger N/A 10
Sacrifice Minion Sacrifice Minion Sacrifice target minion. Gain 500 health and trigger minion's sacrifice effect. Usable during CC. General Dark Necromancer N/A N/A
Siphoning Skull Siphoning Skull Channels a beam for up to 8s, applying Stun and dealing 335 damage to target enemy. Converts 50% of the damage dealt to restore health. Ultimate Hedge Demon Hunter N/A N/A
Snare Trap Snare Trap Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it. General Tech Sniper 6 13
Snipe Snipe After 1s, deal 600 damage to target enemy, plus 300 damage if enemy is at full health or affected by Hinder, Root, or Stun.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions
Signature Tech Sniper N/A 12
Sow Sow Strikes all enemies in front of you, dealing 150 damage and decreasing Bonus Damage by 15%. Additional stacks reduce by an additional 5%.

Passive: Heavy Impact Resistance, +750 Health, +1 Dodge

+1 Health Potions
Signature Dark Reaper 3 6
Stasis Beam Stasis Beam Channels a beam for up to 10s, dealing 55-1100 damage and stacking a 12% Slow every 0.5s to a maximum of 60%

Buff and Debuff durations are altered.

Passive: +500 Health

+2 Health Potions
Signature Arcane Chronomancer N/A 10 - 20
Sticky Grenade Sticky Grenade Propel a grenade that will stick to anything it hits. After being stuck, the grenade will explode after 0.5s, dealing 315 damage to all enemies in the area.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions
Signature Hedge Demon Hunter 4 3.5
Strike of the Aegis Strike of the Aegis Pulls enemies over 5s, then deals 875 damage and high impact to all nearby enemies. You have 90% Damage Resistance for duration. Ultimate Battle Vanguard N/A N/A
Tactical Shot Tactical Shot Deals 300 damage and applies Hinder for 6s. Hinder prevents use of Dodge actions. General Tech Sniper N/A 23
Talon Frenzy Talon Frenzy Launch a frenzied, focused attack on target enemy, dealing 544 damage over 2.5s. General Shadow Nighthawk N/A 10
Tar Jar Tar Jar Deals 75 damage to a target area, applying Tar and a 20% Slow for 15s

Tar increases your Impact Resistance to attacks from the target. Fire damage will ignite the target, applying Burning Tar.

Passive: Moderate Impact Resistance, +1 Dodge

+2 Health Potions
Signature Hedge Occultist N/A 6
Temporal Field Temporal Field Create a centralized area of time manipulation, applying a 40% Slow to all enemy targets within the area for up to 10s. Buff and Debuff durations are altered. General Arcane Chronomancer N/A 30
Titan's Fist Titan's Fist Slams weapon into ground, delivering 800 damage and extreme impact to all enemies in front of you.

Refunds 75% of your ultimate Progress if no enemies are hit.

Passive: All Ultimate Accrual Rates are increased by 50%
Ultimate Battle Mana Warrior N/A N/A
Transcendent Blast Transcendent Blast Transference of accumulated power into a magical blast dealing 150/300/550/900/1350/1900 damage to target enemy based on Transcendent Blast stacks. Transcendent Blast stacks accrue every 400/600/1200/2200/3600/5400 healing done and applied Damage Shield consumption. Stacks consumed on use. General Arcane Arcane Mender N/A N/A
Turret Turret Place a turret at your location. The turret targets the closest enemy dealing 40 damage per shot until it is destroyed or the caster exceeds their max ability range.

Passive: +500 Health

+2 Health Potions
Signature Tech Engineer N/A 25
Vanish Vanish Apply Stealth for up to 7s. You are Unrevealable for the first 1s.

Stealth makes you invisible to enemies. Removed when receiving damage or attacking.

Unrevealable prevents Stealth from ending on receiving damage.
General Shadow Shadowblade N/A 8
Vortex Slug Vortex Slug Fires a slow moving slug round that creates a vortex on impact with an object, max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center. General Tech Sniper N/A 15
War Cry War Cry Taunt nearby enemies, forcing them to attack the caster for 8s. General Battle Mana Warrior N/A 15
Wildfire Wildfire Deals 25 fire damage and immediately applies all Burn stacks from target to all nearby enemies.

Requires a target affected by Burn.

Passive: +10% Bonus Spell Damage
General Arcane Pyromancer N/A 6
Zephyr Strike Zephyr Strike Launches you and target enemy into the air. Enemy receives 90 damage and is vulnerable to follow up aerial attacks.

Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge

+2 Health Potions

While engaged in Aerial Combat: +75% Damage Resistance, Heavy Impact Resistance
Signature Battle Auros Gladiator N/A 8

List of Veil Demon spells[ | ]

If this list appears to be broken, please purge this page's cache

Name Description Type School Class Charges Cooldown
Aethyr Coil Aethyr Coil Pull the target enemy to you delivering 315 damage. General (Conjuring) Veil Demon Dark Artificer N/A 20
Burning Soul Burning Soul Possessed ally receives an aura. All enemies caught inside receive 40 damage every 1s. Lasts until depossessed. General (Dominion) Veil Demon Soulfiend 2 60
Cerberus Core Cerberus Core Summons a shard of Cerberus that arms after 2s. Once triggered it explodes dealing 775 damage. Deals 50% Bonus Damage to any enemy previously hit by Cerberus Core in the last 2s. General (Conjuring) Veil Demon Veil Shifter 4 16
Cerberus Inferno Cerberus Inferno Once triggered it transposes volcanic terrain that deals 4500 damage over 20s in an area. General (Breach) Veil Demon Worldshaper 2 60
Chronos Gem Chronos Gem Summons a destructible object that afflicts target enemy with a 50% Slow for 20s. Signature Veil Demon Dark Artificer 2 50
Command Command All allies in the area will attack the target enemy and receive 30% Movement Speed for 30s. Signature (Dominion) Veil Demon Taskmaster N/A 8
Coordinated Attack Coordinated Attack Possessed or Shadow Clone damage causes Elites to place that target at the top of the threat list for 8 seconds cannot occur more than once every 8 seconds Summon Trait Veil Demon Shadow Master N/A N/A
Cursed Siphoning Cursed Siphoning Elite minion allies gain 75% Lifesteal on targets affected by Slow. Summon Trait Veil Demon Dark Artificer N/A N/A
Frenzy Frenzy For every percentage of health missing, gain an equal percentage of Bonus Damage. Summon Trait Veil Demon Soulfiend N/A N/A
Frosts of Elivagar Frosts of Elivagar Once triggered it transposes frozen terrain that deals up to 480 damage and applies Root to all enemies who enter it until the terrain fades back behind the Veil. Lasts 6s. General (Breach) Veil Demon Chaos Weaver 2 36
Fungal Spore Fungal Spore Once triggered it transposes a fungal spore and applies Poison. Poison deals 300 damage plus 300 poison damage per additional stack over 60s. General (Breach) Veil Demon Worldshaper 12 9
Grael Bedrock Grael Bedrock Summons a destructible wall. General (Conjuring) Veil Demon Dark Artificer 2 45
Grael Cage Grael Cage Places a Breach. Once triggered it transposes enclosed crystalline terrain imprisoning enemies. It lasts up to 15s and is destructible. General (Breach) Veil Demon Worldshaper 2 55
Grael Heart Grael Heart Summons a destructible totem that makes target ally Immune to damage. Lasts 20s or until destroyed. General (Conjuring) Veil Demon Soulfiend 2 60
Grael Vitals Grael Vitals Increases max Health of spawned elites by 10%. Summon Trait Veil Demon Chaos Weaver N/A N/A
Hasten Death Hasten Death Each time a trap is triggered your summoned Elite gains 2.5% Haste. Stacks up to 10 times. Summon Trait Veil Demon Worldshaper N/A N/A
Inspiring Presence Inspiring Presence Allies near an Elite are granted 25% Bonus Damage. Summon Trait Veil Demon Taskmaster N/A N/A
Pain Conduit Pain Conduit Ally target becomes Immune and reflects 100% of damage for 10s. Lasts 5s on Boss creatures. If the ally is below 100 or 20% health, whichever value is greater, grants an aura. All enemies caught inside receive 200 damage every 1s. General (Dominion) Veil Demon Taskmaster 3 60
Paralyzing Field Paralyzing Field Summons a field that lasts 20s. Deal 220 damage and Stun on enemies that touch it for 3s. General (Conjuring) Veil Demon Chaos Weaver 2 33
Sacrifice Sacrifice Targeted explodes after a 1s delay, dealing 1,000 damage and high impact. Cannot be used on Boss minion allies. General (Dominion) Veil Demon Taskmaster 3 36
Shade Portal Shade Portal Places a veil well that spawns a Shadow Portal that can be used while possessing a non-Boss creature or Shadow Clone and places you in the veil. The portal respawns every 30 seconds. General Veil Demon Shadow Master N/A 5
Shadow Clone Shadow Clone Transform into a clone of your enemy target. Your Shadow Clone gains 50% Damage Resistance lasts until death or depossess Signature Veil Demon Shadow Master N/A 75
Shadow Soul Shadow Soul Next possessed ally applies Stealth. First attack from Stealth receives 50% Bonus Damage. You are unrevealable for the first 1s.

Stealth makes you invisible to enemies. Removed when receiving damage or attacking.

Unrevealable prevents Stealth from ending on receiving damage.
General (Dominion) Veil Demon Soulfiend 2 30
Shards of Cerberus Shards of Cerberus Summons shards that explode after a short delay dealing 900 damage and very high impact to nearby enemies. Signature Veil Demon Chaos Weaver 2 25
Sheaths of Sorrow Sheaths of Sorrow Places a Breach. Once triggered it transposes crystal sheathes terrain that impales enemies for 680 damage and a 4s Stun. Deals 1360 damage to enemies that are knocked down or in the air. General (Breach) Veil Demon Chaos Weaver 2 33
Soul Infusion Soul Infusion Possesses target ally, applying 100% Health bonus and 5% every 3s seconds up to a max of 100% Bonus Healing and Bonus Damage until death or depossessed. Only usable on non-Boss minion allies. Bonuses remain until death or Soul Infusion is applied to a new ally. Additionally, Bonus Healing and Bonus Damage are inactive and decay at a rate of 5% every 1s if the ally is not possessed. Signature (Dominion) Veil Demon Soulfiend 3 20
Spirit Shade Spirit Shade Places a veil well that spawns a Spirit Shade that can be collected while possessing a non-Boss creature or Shadow Clone and restores health. the Shade respawns every 20 seconds General Veil Demon Shadow Master N/A 5
Spiteful Shade Spiteful Shade Place a veil well that spawns a Spiteful Shade that can be collected while possessing a non-Boss creature or Shadow Clone and grants a damage bonus the Shade respawns every 30 seconds General Veil Demon Shadow Master N/A 5
Translocate Translocate Target ally is teleported to you. Must be executed on the ground. Allies below 100 health or 20% health receive 2,000 health. Can only happen once per ally. General (Dominion) Veil Demon Taskmaster 3 8
Veil Fade Veil Fade Elite minion allies fade into the Veil on summon and become visible after using basic attack or spells. Veil Fade refreshes every 8s. Summon Trait Veil Demon Veil Shifter N/A N/A
Veil Rift Veil Rift Creates a rift that shoves target enemy behind the Veil. While in the Veil, Possess is replaced by Veil Shock and can only be used within the Veil. Captured enemy can be attacked until they escape back through the rift . Lasts 120s. Veil Shock channels 250 damage every 1s and applies a 20% Slow. Signature (Conjuring) Veil Demon Veil Shifter N/A 25
Veil Shroud Veil Shroud Creates a dome that prevents projectiles from entering. Allies within the dome gain 25% Bonus Ranged Damage Lasts until caster places another. General (Conjuring) Veil Demon Veil Shifter N/A 60
Veil Sight Curse Veil Sight Curse Curse target enemy, obscuring their vision and preventing them from seeing or targeting anything beyond 5m. Lasts 10s. General (Conjuring) Veil Demon Veil Shifter 3 50
Watcher Watcher Creates a destructible obelisk that channels 150 damage very 1s. Lasts 60s. General (Conjuring) Veil Demon Dark Artificer 2 45
Winds of Auros Winds of Auros Pushes enemies in target direction, purges Buff effects and applies a -50% Damage Resistance Ailment for 3s. Closer enemies are pushed farther away. Signature (Conjuring) Veil Demon Worldshaper 2 20
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