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Breach Wiki
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Soulfiend
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Soulfiend
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{{Infobox class | name = Soulfiend | image = Soulfiend full art.png | description = Inhabit and empower your minions with souls you've collected across the realms. | school = Veil Demon | role = Assassin | goldCost = 9000 | qcCost = 750 }} The '''Soulfiend''' is one of the [[classes]] of [[Veil Demon]]. [[:Category:{{PAGENAME}} builds|for a list of {{PAGENAME}} builds click here]] ==Spells== ===Grael Heart=== {{Spell | name = Grael Heart | type = General (Conjuring) | key = 1 | charges = 2 | cooldown = 60 | description = Summons a destructible totem that makes target ally {{Status|Immune}} to damage. Lasts {{Blue|20s}} or until destroyed. | info = * Grael Heart has {{Blue|1400}} health | tips = | bugs = }} ===Shadow Soul=== {{Spell | name = Shadow Soul | type = General (Dominion) | key = 2 | charges = 2 | cooldown = 30 | description = Next possessed ally applies {{Status|Stealth}}. First attack from {{Status|Stealth}} receives {{Blue|50%}} {{Status|Bonus Damage}}. You are unrevealable for the first {{Blue|1s}}. {{Status|Stealth}} makes you invisible to enemies. Removed when receiving damage or attacking. Unrevealable prevents Stealth from ending on receiving damage. | info = | tips = | bugs = }} ===Burning Soul=== {{Spell | name = Burning Soul | type = General (Dominion) | key = 3 | charges = 2 | cooldown = 60 | description = Possessed ally receives an aura. All enemies caught inside receive {{Blue|40}} damage every {{Blue|1s}}. Lasts until depossessed. | info = | tips = | bugs = }} ===Frenzy=== {{Spell | name = Frenzy | type = Summon Trait | key = 4 | charges = | cooldown = N/A | description = For every percentage of health missing, gain an equal percentage of {{Status|Bonus Damage}}. | info = | tips = | bugs = }} ===Soul Infusion=== {{Spell | name = Soul Infusion | type = Signature (Dominion) | key = rmb | charges = 3 | cooldown = 20 | description = Possesses target ally, applying {{Blue|100%}} {{Purple|Health}} bonus and {{Blue|5%}} every {{Blue|3s}} seconds up to a max of {{Blue|100%}} {{Status|Bonus Healing}} and {{Status|Bonus Damage}} until death or depossessed. Only usable on non-Boss minion allies. Bonuses remain until death or {{Orange|Soul Infusion}} is applied to a new ally. Additionally, {{Status|Bonus Healing}} and {{Status|Bonus Damage}} are inactive and decay at a rate of {{Blue|5%}} every {{Blue|1s}} if the ally is not possessed. | info = * {{Purple|Health}} bonus cannot be reapplied for {{Blue|30s}} after being removed. | tips = | bugs = }} ==Additional notes== {{Nav classes}}
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