Sniper | |
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Spells which enhance your dexterity and precision to deliver deadly shots from range. | |
Basic info | |
School | Tech |
Role | Assassin |
Health | 2500 |
Dodge | 2 |
Potions | 2 |
Cost | |
4000 | 500 |
The Sniper is a class in Breach. It is from the Tech school and fills an Assassin role.
for a list of Sniper builds click here
Spells[ | ]
Vortex Slug[ | ]
Vortex Slug | ||
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Type | General | |
Key | 1 | |
Cooldown | 15 seconds | |
Description | Fires a slow moving slug round that creates a vortex on impact with an object, max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center. |
Tactical Shot[ | ]
Tactical Shot | ||
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Type | General | |
Key | 2 | |
Cooldown | 23 seconds | |
Description | Deals 300 damage and applies Hinder for 6s.
Hinder prevents use of Dodge actions. |
Snare Trap[ | ]
Snare Trap | ||
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Type | General | |
Key | 3 | |
Max Charges | 6 | |
Charge Cooldown | 13 seconds | |
Description | Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it. |
Precision Barrage[ | ]
Precision Barrage | ||
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Type | Ultimate | |
Key | 4 | |
Cooldown | N/A | |
Description | Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge. |
Snipe[ | ]
Basic Attack[ | ]
Basic Attack | ||
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Type | Basic Attack | |
Key | ||
Damage (Impact) | 74.75 | |
Description | The damage begins to fall off after 20m down to 25% damage at 45m+.
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Additional notes[ | ]
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