Status Effects

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Buffs[edit | edit source]

Buff Description
Ailment Immunity Immune to all ailments and effects
Bonus Damage Increases damage dealt (Stacks additively, does not affect impact damage or status effect damage)
Bonus Healing Increases healing amount
Damage Aura Deal damage to all enemies caught inside every 1s
Damage Resistance Reduces damage taken
Damage Shield Blocks a certain amount of damage
Guard Guards target ally so long as distance between you and ally is <10m. Target gains 80% Damage Resistance. You take 75% of the mitigated damage
Haste Increases movement speed, attack speed and cast speed
Immune Immune to all damage
Movement Speed Increases movement speed
Reflect When taking damage, reflect the damage back to the caster
Sacrifice Explode at 100 health, dealing 1,000 damage and high impact
Stealth Stealth makes you invisible to enemies. Removed when receiving AoE damage or attacking

Ailments[edit | edit source]

Ailment Description
Banish Banish freezes the NPC for 10s, but prevents players for attacking it. Cannot be used on possessed targets
Bleed Bleed deals 280 bleeding damage plus 80 bleeding damage per additional stack over 8s. Max stacks 5
Blind Prevented from seeing or targeting anything beyond 5m for 10s
Blood Curse Your attacks against an enemy with Blood Curse heal you for 35% of the damage dealt, plus a flat bonus 35% heal for Bleeding targets. Subsequent attacks against the same target deal an additional flat 300 damage, and heal you for an additional 30% heal. Only one Blood Curse can be active at a time
Burn Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s. Max stacks 5
Burning Tar Burning Tar deals 250 fire damage over 6s. Max stacks 1
Command Command allies to attack the target enemy
Crippling Rake Crippling Rake causes the next damage you deal from a spell to deal 25% more damage. Does not apply to auras. Lasts 15s
Expel Expel forces the target to be de-possessed and prevents re-possession for 5s
Fossilize Fossilize prevents use of all actions (Cannot be cleansed)
Hinder Hinder prevents use of Dodge actions
Marked Shot Decrease the target's Damage Resistance by 20%
Pin Pin prevents use of all actions while pinned (Cannot be cleansed, can be interrupted)
Poison Poison deals 300 damage plus 300 poison damage per additional stack over 60s. Max stacks 10
Root Root prevents movement and use of Dodge actions
Silence Silence prevents use of Spells
Slow Slow reduces movement and animation speed
Sow Sow reduces the targets Bonus Damage by 15% plus 5% per additional stack. Max stacks 4
Stun Stun prevents use of all actions (Cannot be cleansed)
Tar Tar increases your Impact Resistance to attacks from the target. Fire damage will ignite the target, applying Burning Tar
Taunt Taunts nearby enemies, forcing them to attack the caster for 8s
Toxin Toxin deals 300 damage plus 300 poison damage per additional stack over 30s. Max stacks 10
Tracking Device Tracking Device lets the caster see an enemies outline through obstructions for 30s

Effects[edit | edit source]

Effect Description
Cleanse Removes all ailments
In-Air Only able to use Dodge and spells that are usable in the air
Impact Taking enough Impact during a short amount of time will Knockback or Knockdown (Bosses can not be knocked back)
Interrupt Interrupts the current action
Knockback Knocked backwards
Knockdown Knocked down
Pull Pulled towards the caster
Push Pushed away from the caster