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Spells, also called abilities or skills,
Types of spells[edit | edit source]
General[edit | edit source]
General spells are secondary spells and typically complement the class's signature and each other. They are bound to number keys 1, 2, and 3, corresponding to the ability's slot. Slots unlock at class levels 2, 4, and 6, respectively, after which they can be swapped to other classes. See the swapping spells section for more information on this.
Ultimate[edit | edit source]
Ultimates are powerful abilities that can only be used rarely, in comparison to other spells. They are bound to 4 by default. They do not operate on a cooldown, but instead must be charged over time by making use of your other spells. The ultimate slot unlocks and can be swapped with other classes at class level 8. A Veil Demon always summons an elite creature for their ultimate.
Signature[edit | edit source]
Summon trait[edit | edit source]
Summon traits are unique to the Veil Demon. It occupies the slot where an ultimate would be on other classes, but is a passive ability that affects their summoned creatures, granting them increased health, lifesteal, or other traits. Summon traits can be swapped at level 8.
Offensive[edit | edit source]
Red skills are Offense spells they revolve around dealing damage to your enemies.
Defensive[edit | edit source]
Blue skills are defensive spells they protect you or your party in one way or another.
Status Effect[edit | edit source]
Purple Skills are crowd control skills they hinder or stop your enemy in different ways.
Support[edit | edit source]
Yellow skills are support skills they heal or buff you and your party members.
Swapping spells[edit | edit source]
Once you have leveled up a class, you can swap unlocked spells with unlocked spells of another class in the same school. For example, if your Arcane Mender is at level 3 and your Elementalist is at level 5, your Arcane Mender has their Transcendent Blast spell unlocked, and the Elementalist has both the Meteor and Aqueous Globe spell unlocked. Since they are both in the Arcane school, you can swap Transcendent Blast with either Meteor or Aqueous Globe on the Mender, or either Meteor or Aqueous Globe with Transcendent Blast on the Elementalist.
General spells 1-3 unlock at class levels 2, 4, 6, respectively, and ultimates unlock at level 8. Signature spells do not unlock and are tied to their classes.
List of mage spells[edit | edit source]
|Ambush||Teleport to and deal 350 damage to target enemy, then increases Bonus Damage by 40% for 4s. Cooldown resets if enemy dies within 5.56s. Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge||Signature||Shadow||Shadowblade||N/A||12|
|Aqueous Globe||Summons a dome at target location which blocks incoming projectiles and increases Damage Resistance of allies inside by 20%. Lasts 20s.||General||Arcane||Elementalist||N/A||30|
|Arcane Charge||Charge to and deal 200 damage and high impact to target enemy.||General||Battle||Mana Warrior||N/A||8|
|Arcane Siphon||Silence all enemies nearby for 10s, and receive charges of a Bonus Damage buff based on the number and rank of enemies hit. Each charged grants a 25% Bonus Damage on the following spell.||Ultimate||Dark||Lich||N/A||N/A|
|Assassinate||Deals 300 damage, plus 1000 damage if the enemy's health is <50%.||General||Shadow||Shadowblade||N/A||12|
|Auros Grasp||Pulls target enemy to you.||General||Battle||Auros Gladiator||N/A||19|
|Banishing Relic||Deal 225 damage, Interrupt and Banish target Strong or Elite enemy for 10s. Banish freezes the NPC, but prevents players from attacking it. Cannot be used on Possessed targets. Can be ended early by activating the spell a second time.||General||Hedge||Demon Hunter||N/A||30|
|Bastard Cleave||A broad swing dealing 100 damage, or 135/240/415/660/975/1360 damage based on the number of Bastard Cleave buff stacks, plus 50% Lifesteal if you have 2 or more stacks of Bastard Cleave. A Bastard Cleave stack is accrued after taking 200/250/400/650/1000/1450 damage. All stacks are consumed on use.||General||Battle||Vanguard||N/A||1|
|Binding Circle||Create a trap at your location, once triggered it deals 150 damage and applies Root to all enemies until the trap fades. Lasts 6s. Breaches cannot be placed on Binding Circle.||General||Hedge||Demon Hunter||N/A||20|
|Bird of Prey||Deal 90 damage and launch target into the air. Target becomes vulnerable to additional aerial attacks. Has no cost if used in the air against aerial targets. Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge||Signature||Shadow||Nighthawk||N/A||8|
|Bloodlust||You gain 50% Haste and 125% Lifesteal for 10s.||Ultimate||Shadow||Bloodstalker||N/A||N/A|
|Boom Shot||Fires a magically enhanced round that deals 175 damage plus an additional 30 damage per 1m. On impact create an explosion that deals 175 damage plus an additional 17 damage per 1m to all enemies except the initial target. Passive: +15% Bonus Basic Attack Damage||Signature||Tech||Gunslinger||N/A||8|
|Cease Continuum||All enemies and projectiles are brought to a near complete stop for 20s.
Buff and Debuff durations are altered.Passive: All Ultimate Accrual rates are reduced by 50%
|Chronoleap||Leaps into the future, avoiding damage for up to 4s and cleansing Aliment effects.||General||Arcane||Chronomancer||N/A||18|
|Cleave||A broad swing which deals 100-300 damage to enemies based on distance, and an additional 100-500 damage to Taunted targets.||General||Battle||Mana Warrior||N/A||9|
|Combust||Consumes all Burn debuffs, causing them to explode instantly dealing 200 fire damage per number of Burn stacks to each target enemy.||General||Arcane||Pyromancer||N/A||1|
|Command Minion||Command your minion allies to attack target enemy. They will continue to attack target until it is defeated, they can no longer reach it, or are commanded otherwise.
Enemies you defeat are turned into an Undead Shambler minion. You can have up to three Shamblers active at once in this way. They last until they are defeated.Shambler Sacrifice Effect - explodes dealing 300 damage to nearby enemies.
|Confound||Deal 80 damage and Interrupt target enemy.||General||Hedge||Exorcist||N/A||20|
|Confusion Gas Grenade||Shoots a grenade that explodes at target location, covering it with a gas that deals up to 220 damage over 11s and applies a stacking 15% Slow. At 4 stacks, applies Stun for 4s.||General||Tech||Engineer||N/A||15|
|Crippling Rake||Send out dark energy, delivering 550 damage and apply a debuff to enemies that cause the next damage you deal from a spell to do 25% more damage. Does not include auras. The debuff lasts 15s.||General||Dark||Lich||N/A||16|
|Cursed Strike||Deals 300 damage and applies Blood Curse to target enemy. Only one can be active at a time. Your attacks against an enemy with Blood Curse heal you for 35% of the damage dealt, plus a flat bonus 35% heal for Bleeding targets. Subsequent attacks against same target deal an additional flat 300 damage, and heal you for an additional 30% heal. Passive: Heavy Impact Resistance, +750 Health, +1 Dodge||Signature||Shadow||Bloodstalker||N/A||8|
|Cyclone Blade||Deals 510 damage and very high impact over 2.5s.||General||Battle||Auros Gladiator||N/A||10|
|Death Touch||Target an enemy and start building up power. Hold to power up even further. Upon release, teleport to the target, Stun them and deal 300 damage plus an additional 220 damage for every second power was built up. Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 Dodge||Signature||Dark||Lich||N/A||8|
|Death's Beckon||Sends out souls in a 10m area around you that deals 75 damage and will slow all enemies by 40% for 6s. Usable during CC.||General||Dark||Reaper||N/A||15|
|Deathroot Dagger||A thrown dagger which deals 85 damage and applies Root for 5s to hit enemy.||General||Shadow||Bloodstalker||N/A||8|
|Debilitating Wound||Deal 45 damage and Interrupt target enemy.||General||Shadow||Bloodstalker||N/A||12|
|Dive-Bomb||Slams target and caster down to the ground, dealing 375 damage and massive impact. Deals 125 additional damage if used while in the air.||General||Shadow||Nighthawk||N/A||13|
|Downburst||Slams an enemy, dealing 375 damage. Grounded targets are launched into the air, while aerial targets are relaunched into the air.||General||Battle||Auros Gladiator||N/A||13|
|Elemental Quintessence||Revives and heals all nearby allies for 650 health, plus 750 health over 6s.||Ultimate||Arcane||Elementalist||N/A||N/A|
|Exilium Daemonium||Deals 225, very high impact and applies Expel to all enemies for 5s. Expel forces the target to be de-possessed and prevents re-possession.||Ultimate||Hedge||Exorcist||N/A||N/A|
|Exorcism||Deals 200 and moderate impact to all enemies hit. Also applies Expel for 5s if target is possessed. Expel forces the target to be de-possessed and prevents re-possession. Passive: +15% Bonus Basic Attack Damage||Signature||Hedge||Exorcist||N/A||12|
|Explosive Shell||Deals 500 damage and very high impact to all enemies hit. Enemies affected by Expel take an additional 500 damage.||General||Hedge||Exorcist||N/A||16|
|Firebolt||Launches a firebolt, exploding on contact or after a period, dealing 150 fire damage and applying Burn to enemies in an area. Usable in the air.
Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.Passive: +15% Bonus basic attack damage
|Flamestrike||Strikes target enemy with an intense flame, dealing 38 fire damage and applying Stun for 4s to target enemy. Requires a target affected by Burn.||General||Arcane||Pyromancer||N/A||16|
|Flash Grenade||Shoots a grenade that lands at target location. After 0.5s it explodes, dealing 230 damage and applying Stun to all enemies hit for 4s.||General||Tech||Engineer||N/A||35|
|Fleeting Talon||An escape, dealing 175 damage and applies Root for 3s to target enemy.||General||Shadow||Nighthawk||3||6|
|Frenzied Shambler||Summon a shambler that will travel toward an enemy target. Upon arrival, the shambler will explode dealing 300 damage and high impact. Passive: +15% Bonus Basic Attack Damage||Signature||Dark||Necromancer||3||10|
|Glacial Armor||Applies a Damage Shield to target ally or yourself for up to 600 damage over 10s. Passive: +500 Health||Signature||Arcane||Elementalist||N/A||10|
|Gladiator's Wrath||Pulls and repeatedly slams target enemy dealing up to 2000 damage over 6.15s.||Ultimate||Battle||Auros Gladiator||N/A||N/A|
|Grasp of Death||The dead claw from the ground, dealing up to 120 damage and applying Root to enemies in target area. Lasts 15s||General||Dark||Reaper||N/A||27|
|Greater Heal||Instantly heals target ally or yourself for 1500 Health.||Ultimate||Arcane||Arcane Mender||2||N/A|
|Grim Reaper Form||You become immune to damage, receive 60% Haste. Lasts 15s. Triggers automatically if health reaches 0.||Ultimate||Dark||Reaper||N/A||N/A|
|Guard||Guard target ally so long as distance between you and ally is <10m. Target gains 80% Damage Resistance. You take 75% of the mitigated damage.||General||Battle||Vanguard||N/A||1|
|Guardian Sprite||Applies a Damage Shield to target ally or yourself for up to 1000 damage and increases Bonus Healing Received by 50% over 6s.||General||Arcane||Arcane Mender||N/A||20|
|Hallowed Spike||Deals 50 damage and curses the target enemy with a 25% Slow and 2 stacks of bleed. Bleed deals 280 bleeding damage plus 80 bleeding damage per additional stack over 8s.||General||Hedge||Exorcist||N/A||21|
|Haste||Applies a 20% Haste, Bonus Damage, and Bonus Healing to target ally and yourself for 8s.||General||Arcane||Chronomancer||N/A||20|
|Haunting Wraiths||Summons several wraiths that rush forward in a frenzy, delivering 175 damage to enemies and a Damage Shield for up to 400 damage to allies before fading back behind the Veil.||General||Dark||Necromancer||N/A||15|
|Healing Pact||Heals nearby allies for 1000.||Ultimate||Hedge||Occultist||4||N/A|
|Hellfire||You draw upon the power in your artifact to create an aura, dealing 100 fire damage and removing Buffs every 1s second from all enemies nearby. Lasts 5s||General||Hedge||Occultist||N/A||20|
|Incendiary Shots||Shoot a spread of shots, each dealing 115 fire damage.||General||Hedge||Occultist||N/A||8|
|Inferno||Emits a massive stream of fire, dealing 80 fire damage over time and applying Burn every 0.37s for up to 3s. Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.||Ultimate||Arcane||Pyromancer||N/A||N/A|
|Intervene||Rush to your target ally, dealing 80 damage and impulsing nearby enemies away on arrival.||General||Battle||Vanguard||N/A||12|
|Kinetic Absorption Field||Deploys a field that charges up by absorbing damage received inside the field. Lasts 12s. Once complete, you are granted 1 additional charge of Kinetic Charged Shot for every 1,000 damage absorbed. Kinetic Charged Shot deals 1,000 damage.||Ultimate||Tech||Engineer||N/A||N/A|
|Lacerate||Deals 275 damage and applies Bleed to the target enemy. Bleed deals 280 bleeding damage plus 80 bleeding damage per additional stack over 8s||General||Shadow||Bloodstalker||N/A||6|
|Lead Storm||Fires a wild spread of bullets in a frontal cone, dealing 2000 damage over 5s to all enemies hit.||Ultimate||Tech||Gunslinger||N/A||N/A|
|Lethal Strike||Stab target enemy for 400 damage.||General||Shadow||Shadowblade||N/A||6|
|Mana Strike||Slams weapon into the ground delivering 125 damage to nearby enemies, while granting you a stacking Damage Shield equal to 10% of max Health per enemy hit, up to 50% of your max Health. Lasts 8s. Passive: Heavy Impact Resistance, +750 Health, +1 Dodge||Signature||Battle||Mana Warrior||N/A||4|
|Marked Shot||Deal 250 damage to target enemy and decrease their Damage Resistance by 20% for 6s||General||Hedge||Demon Hunter||N/A||12|
|Mass Ambush||Move at an incredible rate of speed, dealing 1500 damage over 3s to your primary target, and 500 over 3s to all nearby enemies of that target. You are immune for duration.||Ultimate||Shadow||Shadowblade||N/A||N/A|
|Mending Wave||Heals yourself and all allies in a line for 400 Health. Passive: +500 Health||Signature||Arcane||Arcane Mender||3||18|
|Meteor||Hurl a meteor towards your target enemy, dealing 400 fire damage, and applying Burn to your target and all nearby enemies. Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.||General||Arcane||Elementalist||N/A||13|
|Mob of Ravens||Spawn 2 shadow allies that are immune to all damage and last for 20s. During this time they attack enemies with basic attacks, Bird of Prey, and Talon Frenzy.||Ultimate||Shadow||Nighthawk||N/A||N/A|
|Overwhelming Power||Your power emanates as a violent aura, dealing 50 damage per second to all enemies nearby and giving you Heavy Impact Resistance for 6s Usable during CC.||General||Dark||Lich||N/A||16|
|Phylactery||Places a Phylactery imbued with your soul, making your body immune to damage. Damage received by the Phylactery will be reflected in your health pool. If the Phylactery is destroyed you are left with minimal health. Lasts until destroyed or activate again to remove.||General||Dark||Lich||N/A||20|
|Precision Barrage||Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge.||Ultimate||Tech||Sniper||N/A||N/A|
|Projectile Ward||Applies a buff that reduces incoming ranged damage to 0%, instead dealing that damage back to the caster. Lasts 6s.||General||Hedge||Occultist||N/A||25|
|Purification||Cleanses and makes target ally or yourself immune to Ailment effects for 9s.||General||Arcane||Arcane Mender||N/A||20|
|Quake||Summons an earthquake at target location which deals 100 damage and an additional 180 damage and medium impact over 10s in an area.||General||Arcane||Elementalist||N/A||25|
|Quick Feet||Removes and makes you immune to all Root and Slow effects. Increases Movement Speed by 50%. Lasts 8s||General||Tech||Gunslinger||N/A||25|
|Raise Dead||Summon 8 Undead Shambler minions. They last 20s or until defeated.||Ultimate||Dark||Necromancer||N/A||N/A|
|Rapid Fire Clip||Loads a Rapid Fire Clip, increasing the rate of regular gunfire by 40% and adding impact.||General||Tech||Gunslinger||N/A||15|
|Reap||Consumes all Sow debuffs in the area to restore 210 health per total stacks and deal 210 damage to afflicted enemies.||General||Dark||Reaper||N/A||N/A|
|Recall Dart||Fire a dart that deals 80 damage and spawns a beacon at the target's feet. After 2s, the target is teleported back to the beacon and is affected by Root for 1s.||General||Tech||Engineer||3||10|
|Resolute Block||Channels a reactive block, converting up to 1,000 of incoming damage into health for 2s. Passive: Heavy Impact Resistance, +750 Health, +1 Dodge||Signature||Battle||Vanguard||N/A||10|
|Ricochet Shot||Expertly fires a bullet that delivers 100 damage and will bounce between nearby enemies 4 times.||General||Tech||Gunslinger||N/A||10|
|Sacrifice Minion||Sacrifice target minion. Gain 500 health and trigger minion's sacrifice effect. Usable during CC.||General||Dark||Necromancer||N/A||N/A|
|Siphoning Skull||Channels a beam for up to 8s, applying Stun and dealing 335 damage to target enemy. Converts 50% of the damage dealt to restore health.||Ultimate||Hedge||Demon Hunter||N/A||N/A|
|Snare Trap||Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it.||General||Tech||Sniper||6||13|
|Snipe||After 1s, deal 600 damage to target enemy, plus 300 damage if enemy is at full health or affected by Hinder, Root, or Stun. Passive: +15% Bonus Basic Attack Damage||Signature||Tech||Sniper||N/A||12|
|Sow||Strikes all enemies in front of you, dealing 150 damage and decreasing Bonus Damage by 15%. Additional stacks reduce by an additional 5%. Passive: Heavy Impact Resistance, +750 Health, +1 Dodge||Signature||Dark||Reaper||3||6|
|Stasis Beam||Channels a beam for up to 10s, dealing 55-1100 damage and stacking a 12% slow every 0.5s to a maximum of 60%
Buff and Debuff durations are altered.Passive: +500 Health
|Sticky Grenade||Propel a grenade that will stick to anything it hits. After being stuck, the grenade will explode after 0.5s, dealing 350 damage to all enemies in the area. Passive: +15% Bonus Basic Attack Damage||Signature||Hedge||Demon Hunter||4||4|
|Strike of the Aegis||Pulls enemies over 5s, then deals 875 damage and high impact to all nearby enemies. You have 90% Damage Resistance for duration.||Ultimate||Battle||Vanguard||N/A||N/A|
|Tactical Shot||Deals 300 damage and applies Hinder for 6s. Hinder prevents use of Dodge actions.||General||Tech||Sniper||N/A||23|
|Talon Frenzy||Launch a frenzied, focused attack on target enemy, dealing 544 damage over 2.5s.||General||Shadow||Nighthawk||N/A||10|
|Tar Jar||Deals 75 damage to a target area, applying Tar and a 20% Slow for 15s
Tar increases your Impact Resistance to attacks from the target. Fire damage will ignite the target, applying Burning Tar.Passive: Moderate Impact Resistance, +1 Dodge
|Temporal Field||Create a centralized area of time manipulation, applying a 40% Slow to all enemy targets within the area for up to 10s. Buff and Debuff durations are altered.||General||Arcane||Chronomancer||N/A||30|
|Titan's Fist||Slams weapon into ground, delivering 800 damage and extreme impact to all enemies in front of you.
Refunds 75% of your ultimate Progress if no enemies are hit.Passive: All Ultimate Accrual Rates are increased by 50%
|Transcendent Blast||Transference of accumulated power into a magical blast dealing 150/300/550/900/1350/1900 damage to target enemy based on Transcendent Blast stacks. Transcendent Blast stacks accrue every 400/600/1200/2200/3600/5400 healing done and applied Damage Shield consumption. Stacks consumed on use.||General||Arcane||Arcane Mender||N/A||N/A|
|Turret||Place a turret at your location. The turret targets the closest enemy dealing 40 damage per shot until it is destroyed or the caster exceeds their max ability range. Passive: +500 Health||Signature||Tech||Engineer||N/A||25|
|Vanish||Apply Stealth for up to 7s. You are Unrevealable for the first 1s.
Stealth makes you invisible to enemies. Removed when receiving AoE damage or attacking.Unrevealable prevents Stealth from ending on receiving AoE damage.
|Vortex Slug||Fires a slow moving slug round that creates a vortex on impact with an object, max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center.||General||Tech||Sniper||N/A||15|
|War Cry||Taunts nearby enemies, forcing them to attack the caster for 8s.||General||Battle||Mana Warrior||N/A||15|
|Wildfire||Deals 25 fire damage and immediately applies all Burn stacks from target to all nearby enemies.
Requires a target affected by Burn.Passive: +10% Bonus Spell Damage
|Zephyr Strike||Launches you and target enemy into the air. Enemy receives 90 damage and is vulnerable to follow up aerial attacks.
Passive: Light Impact Resistance, +15% Bonus Basic Attack Damage, +1 DodgeWhile engaged in Aerial Combat: +75% Damage Resistance, Heavy Impact Resistance
List of Veil Demon spells[edit | edit source]
|Aethyr Coil||Pull the target enemy to you delivering 315 damage.||General (Conjuring)||Veil Demon||Dark Artificer||N/A||20|
|Burning Soul||Possessed ally receives an aura. All enemies caught inside receive 40 damage every 1s. Lasts until depossessed.||General (Dominion)||Veil Demon||Soulfiend||2||60|
|Cerberus Core||Summons a shard of Cerberus that arms after 3s. Once triggered it explodes dealing 500 damage. Deals 50% Bonus Damage to any enemy previously hit by Cerberus Core in the last 2s.||General (Conjuring)||Veil Demon||Veil Shifter||6||8|
|Cerberus Inferno||Once triggered it transposes volcanic terrain that deals 4500 damage over 20s in an area.||General (Breach)||Veil Demon||Worldshaper||2||60|
|Chronos Gem||Summons a destructible object that afflicts target enemy with a 50% Slow for 20s.||Signature||Veil Demon||Dark Artificer||2||60|
|Command||All allies in the area will attack the target enemy and receive 60% Movement Speed for 30s.||Signature (Dominion)||Veil Demon||Taskmaster||4||30|
|Cursed Siphoning||Elite minion allies gain 75% Lifesteal on targets affected by Slow.||Summon Trait||Veil Demon||Dark Artificer||N/A||N/A|
|Frenzy||For every percentage of health missing, gain an equal percentage of Bonus Damage.||Summon Trait||Veil Demon||Soulfiend||N/A||N/A|
|Frosts of Elivagar||Once triggered it transposes frozen terrain that deals up to 480 damage and applies Root to all enemies who enter it until the terrain fades back behind the Veil. Lasts 6s.||General (Breach)||Veil Demon||Chaos Weaver||2||36|
|Fungal Spore||Once triggered it transposes a fungal spore and applies Poison. Poison deals 300 damage plus 300 poison damage per additional stack over 60s.||General (Breach)||Veil Demon||Worldshaper||12||9|
|Grael Bedrock||Summons a destructible wall.||General (Conjuring)||Veil Demon||Dark Artificer||2||45|
|Grael Cage||Places a Breach. Once triggered it transposes enclosed crystalline terrain imprisoning enemies. It lasts up to 15s and is destructible.||General (Breach)||Veil Demon||Worldshaper||2||55|
|Grael Heart||Summons a destructible totem that makes target ally immune to damage. Lasts 20s or until destroyed.||General (Conjuring)||Veil Demon||Soulfiend||2||60|
|Grael Vitals||Increases max Health of spawned elites by 10%.||Summon Trait||Veil Demon||Chaos Weaver||N/A||N/A|
|Hasten Death||Each time a trap is triggered your summoned Elite gains 2.5% Haste. Stacks up to 10 times.||Summon Trait||Veil Demon||Worldshaper||N/A||N/A|
|Inspiring Presence||Allies near an Elite are granted 25% Bonus Damage.||Summon Trait||Veil Demon||Taskmaster||N/A||N/A|
|Pain Conduit||Ally target becomes immune and reflects 100% of damage for 10s. Lasts 5s on Boss creatures. If the ally is below 100 or 20% health, whichever value is greater, grants an aura. All enemies caught inside receive 50 damage every 1s.||General (Dominion)||Veil Demon||Taskmaster||3||60|
|Paralyzing Field||Summons a field that lasts 20s. Deal 220 damage and Stun on enemies that touch it for 3s.||General (Conjuring)||Veil Demon||Chaos Weaver||2||33|
|Sacrifice||Target ally explodes at 100 health, dealing 1000 damage and high impact.||General (Dominion)||Veil Demon||Taskmaster||3||36|
|Shadow Soul||Next possessed ally applies Stealth. First attack from Stealth receives 50% Bonus Damage. You are unrevealable for the first 1s.
Stealth makes you invisible to enemies. Removed when receiving AoE damage or attacking.Unrevealable prevents Stealth from ending on receiving AoE damage.
|General (Dominion)||Veil Demon||Soulfiend||2||30|
|Shards of Cerberus||Summons shards that explode after a short delay dealing 675 damage and very high impact to nearby enemies.||Signature||Veil Demon||Chaos Weaver||2||35|
|Sheaths of Sorrow||Places a Breach. Once triggered it transposes crystal sheathes terrain that impales enemies for 680 damage and a 4s Stun. Deals 1360 damage to enemies that are knocked down or in the air.||General (Breach)||Veil Demon||Chaos Weaver||2||33|
|Soul Infusion||Possesses target ally, applying 100% Health bonus and 5% every 3s seconds up to a max of 100% Bonus Healing and Bonus Damage until death or depossessed. Health bonus cannot be reapplied for 30s after being removed.||Signature (Dominion)||Veil Demon||Soulfiend||3||20|
|Translocate||Target ally is teleported to you. Must be executed on the ground. Allies below 100 health or 20% health receive 1,000 health. Can only happen once per ally.||General (Dominion)||Veil Demon||Taskmaster||3||8|
|Veil Fade||Elite minion allies fade into the Veil on summon and become visible after using basic attack or spells. Veil Fade refreshes every 8s.||Summon Trait||Veil Demon||Veil Shifter||N/A||N/A|
|Veil Rift||Creates a rift that shoves target enemy behind the Veil. While in the Veil, Possess is replaced by Veil Shock and can only be used within the Veil. Captured enemy can be attacked until they escape back through the rift . Lasts 120s. Veil Shock channels 250 damage every 1s and applies a 20% Slow.||Signature (Conjuring)||Veil Demon||Veil Shifter||N/A||25|
|Veil Shroud||Creates a dome that prevents projectiles from entering. Allies within the dome gain 25% Bonus Ranged Damage Lasts 180s or until caster places another.||General (Conjuring)||Veil Demon||Veil Shifter||N/A||60|
|Veil Sight Curse||Curse target enemy, obscuring their vision and preventing them from seeing or targeting anything beyond 5m. Lasts 10s.||General (Conjuring)||Veil Demon||Veil Shifter||3||50|
|Watcher||Creates a destructible obelisk that channels 150 damage very 1s. Lasts 60s.||General (Conjuring)||Veil Demon||Dark Artificer||2||45|
|Winds of Auros||Pushes enemies in target direction. Closer enemies are pushed farther away.||Signature (Conjuring)||Veil Demon||Worldshaper||4||20|