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Sniper full art.png
Spells which enhance your dexterity and precision to deliver deadly shots from range.
Basic info
School Tech
Role Assassin Assassin role.png
Health 2500
Dodge 2
Potions 2
Gold 4000 QC points 500

The Sniper is a class in Breach. It is from the Tech school and fills an Assassin role.

for a list of Sniper builds click here

Spells[edit | edit source]

Vortex Slug[edit | edit source]

Vortex Slug.png Vortex Slug
Type General
Key 1
Cooldown 15 seconds
Description Fires a slow moving slug round that creates a vortex on impact with an object, max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center.

  • Usable in the air

Tactical Shot[edit | edit source]

Tactical Shot.png Tactical Shot
Type General
Key 2
Cooldown 23 seconds
Description Deals 300 damage and applies Hinder for 6s.

Hinder prevents use of Dodge actions.

  • Usable in the air

Snare Trap[edit | edit source]

Snare Trap.png Snare Trap
Type General
Key 3
Max Charges 6
Charge Cooldown 13 seconds
Description Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it.

  • Usable in the air

Precision Barrage[edit | edit source]

Precision Barrage.png Precision Barrage
Type Ultimate
Key 4
Cooldown N/A
Description Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge.

  • Usable in the air
  • Passive +1 level potion crate

  • Jumping before activating will keep you in the air while firing

Snipe[edit | edit source]

Snipe.png Snipe
Type Signature
Key How to play guide for Breach#Controls
Cooldown 12 seconds
Description After 1s, deal 600 damage to target enemy, plus 300 damage if enemy is at full health or affected by Hinder, Root, or Stun.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions

Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) 74.75
Description The damage begins to fall off after 20m down to 25% damage at 45m+.
  • Clip size 20
  • Reload time ?s

Additional notes[edit | edit source]