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Sniper full art.png
Spells which enhance your dexterity and precision to deliver deadly shots from range.
Basic info
School Tech
Role Assassin Assassin role.png
Health 2500
Dodge 2
Potions 2
Gold 4000 QC points 500

The Sniper is a class in Breach. It is from the Tech school and fills a Assassin role.

Spells[edit | edit source]

Vortex Slug[edit | edit source]

Vortex Slug.png Vortex Slug
Type General
Key 1
Cooldown 15 seconds
Description Fires a slow moving slug round that creates a vortex on impact with an object, max range, or second activation. All enemies near the vortex receive 200 damage and are pulled towards its center.

Usable in the air

Tactical Shot[edit | edit source]

Tactical Shot.png Tactical Shot
Type General
Key 2
Cooldown 23 seconds
Description Deals 300 damage and applies Hinder for 6s.

Hinder prevents use of Dodge actions.

Usable in the air

Snare Trap[edit | edit source]

Snare Trap.png Snare Trap
Type General
Key 3
Max Charges 6
Charge Cooldown 13 seconds
Description Places a trap that delivers 250 damage and applies Root for 3s to the first enemy that steps on it.

Usable in the air.

Precision Barrage[edit | edit source]

Precision Barrage.png Precision Barrage
Type Ultimate
Key 4
Cooldown N/A
Description Unloads a barrage on a single enemy target dealing 2016 damage over 6s. This spell's cooldown will reset if enemy health is below 50% on completion. Reset will only occur once per charge.

Usable in the air. Passive +1 level potion crate

Jumping before activating will keep you in the air while firing

Snipe[edit | edit source]

Snipe.png Snipe
Type Signature
Key Controls
Cooldown 12 seconds
Description After 1s, deal 600 damage to target enemy, plus 300 damage if enemy is at full health or affected by Hinder, Root, or Stun.

Passive: +15% Bonus Basic Attack Damage

Additional notes[edit | edit source]