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Pyromancer full art.png
Apply and spread damage over time effects, then consume them to burst damage
Basic info
School Arcane
Role Assassin Assassin role.png
Health 2500
Dodge 2
Potions 2
Gold 9000 QC points 750

The Pyromancer is a class in Breach. It is from the Arcane school and fills an Assassin role.

for a list of Pyromancer builds click here

Spells[edit | edit source]

Wildfire[edit | edit source]

Wildfire.png Wildfire
Type General
Key 1
Cooldown 6 seconds
Description Deals 25 fire damage and immediately applies all Burn stacks from target to all nearby enemies.

Requires a target affected by Burn.

Passive: +10% Bonus Spell Damage

Flamestrike[edit | edit source]

Flamestrike.png Flamestrike
Type General
Key 2
Cooldown 16 seconds
Description Strikes target enemy with an intense flame, dealing 38 fire damage and applying Stun for 4s to target enemy.

Requires a target affected by Burn.

Combust[edit | edit source]

Combust.png Combust
Type General
Key 3
Cooldown 1 seconds
Description Consumes all Burn debuffs, causing them to explode instantly dealing 200 fire damage per number of Burn stacks to each target enemy.

  • Usable in the air

Inferno[edit | edit source]

Inferno.png Inferno
Type Ultimate
Key 4
Cooldown N/A
Description Emits a massive stream of fire, dealing 80 fire damage over time and applying Burn every 0.375s for up to 3s.

Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.

  • Usable in air
  • Passive +1 level potion crate

Firebolt[edit | edit source]

Firebolt.png Firebolt
Type Signature
Key How to play guide for Breach#Controls
Max Charges 4
Charge Cooldown 5 seconds
Description Launches a firebolt, exploding on contact or after a period, dealing 150 fire damage and applying Burn to enemies in an area. Usable in the air.

Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.

Passive: +15% Bonus basic attack damage

+2 Health Potions

Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) Moving: 63.25, 97.75
Standing still: 63.25, 97.75, 86.25, 115*4 (10*4)
Description If the player is standing still and doesn't move or interrupt the basic attack combo, the combo will change to deal additional damage. The damage begins to fall off after 20m down to 25% damage at 45m+ (Damage fall off does not affect impact damage).

Additional notes[edit | edit source]

Class Trailer[edit | edit source]