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Occultist
Occultist full art
A short ranged fighter that uses occultist powers to summon and borrow demonic powers.
Basic info
School Hedge
Role Support Support role
Health 2500
Dodge 2
Potions 2
Cost
Gold 4,000 QC points 500


The Occultist is a class in Breach. It is from the Hedge school and fills a Support role.

for a list of Occultist builds click here

Spells[ | ]

Incendiary Shots[ | ]

Incendiary Shots Incendiary Shots
Type General
Key 1
Cooldown 8 seconds
Description Shoot a spread of shots, each dealing 115 fire damage.

  • Usable in the air


Hellfire[ | ]

Hellfire Hellfire
Type General
Key 2
Cooldown 20 seconds
Description You draw upon the power in your artifact to create an aura, dealing 100 fire damage and removing Buffs every 1s second from all enemies nearby. Lasts 5s


Projectile Ward[ | ]

Projectile Ward Projectile Ward
Type General
Key 3
Cooldown 25 seconds
Description Applies a buff that reduces incoming ranged damage to 0%, instead dealing that damage back to the caster. Lasts 6s.

  • Usable in the air


Healing Pact[ | ]

Healing Pact Healing Pact
Type Ultimate
Key 4
Max Charges 4
Charge Cooldown N/A
Description Heals nearby allies for 1000.

  • Ultimate Accrual is four times as effective for each charge


Tar Jar[ | ]

Tar Jar Tar Jar
Type Signature
Key How to play guide for Breach#Controls
Cooldown 6 seconds
Description Deals 75 damage to a target area, applying Tar and a 20% Slow for 15s

Tar increases your Impact Resistance to attacks from the target. Fire damage will ignite the target, applying Burning Tar.

Passive: Moderate Impact Resistance, +1 Dodge

+2 Health Potions


Basic Attack[ | ]

Basic Attack Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) 65 (40)
Description Fires in a cone up to 10m.
  • Clip size 6
  • Reload time ?s

Additional notes[ | ]


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