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Elementalist full art.png
Anticipate burst damage and positioning to protect your allies and create areas of denial.
Basic info
School Arcane
Role Support Support role.png
Health 3000
Dodge 2
Potions 1
Gold 4000 QC points 500

The Elementalist is a class in Breach. It is from the Arcane school and fills a Support role.

for a list of Elementalist builds click here

Spells[edit | edit source]

Meteor[edit | edit source]

Meteor.png Meteor
Type General
Key 1
Cooldown 13 seconds
Description Hurl a meteor towards your target enemy, dealing 400 fire damage, and applying Burn to your target and all nearby enemies.

Burn deals 250 fire damage plus 100 fire damage per additional stack over 10s.

Aqueous Globe[edit | edit source]

Aqueous Globe.png Aqueous Globe
Type General
Key 2
Cooldown 30 seconds
Description Summons a dome at target location which blocks incoming projectiles and increases Damage Resistance of allies inside by 20%. Lasts 20s.

Quake[edit | edit source]

Quake.png Quake
Type General
Key 3
Cooldown 25 seconds
Description Summons an earthquake at target location, dealing 270 damage and heavy impact over 10s in an area.

  • Deals 60 damage and 800 impact damage then 35 damage and 100 impact damage 6 times over 10s

Elemental Quintessence[edit | edit source]

Elemental Quintessence.png Elemental Quintessence
Type Ultimate
Key 4
Cooldown N/A
Description Revives and heals all nearby allies for 650 health, plus 750 health over 6s.

Glacial Armor[edit | edit source]

Glacial Armor.png Glacial Armor
Type Signature
Key How to play guide for Breach#Controls
Cooldown 10 seconds
Description Applies a Damage Shield to target ally or yourself for up to 600 damage over 10s.

Passive: +500 Health

+1 Health Potions

Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) Moving: 55, 85
Standing still: 55, 85, 75+75, 100*4 (10*4)
Description If the player is standing still and doesn't move or interrupt the basic attack combo, the combo will change to deal additional damage. The damage begins to fall off after 20m down to 25% damage at 45m+ (Damage fall off does not affect impact damage).

Additional notes[edit | edit source]

Class Trailer[edit | edit source]