Demon Hunter

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Demon Hunter
Demon Hunter full art.png
A mid-range Assassin that uses demonic artifacts to ensnare, entrap, and eradicate the enemy.
Basic info
School Hedge
Role Assassin Assassin role.png
Health 2500
Dodge 2
Potions 2
Cost
Gold 2000 QC points 300


The Demon Hunter is a class in Breach. It is from the Hedge school and fills a Assassin role.

Spells[edit | edit source]

Marked Shot[edit | edit source]

Marked Shot.png Marked Shot
Type General
Key 1
Cooldown 12 seconds
Description Deal 250 damage to target enemy and decrease their Damage Resistance by 20% for 6s


Binding Circle[edit | edit source]

Binding Circle.png Binding Circle
Type General
Key 2
Cooldown 20 seconds
Description Create a trap at your location, once triggered it deals 150 damage and applies Root to all enemies until the trap fades. Lasts 6s.

Breaches cannot be placed on Binding Circle.


Banishing Relic[edit | edit source]

Banishing Relic.png Banishing Relic
Type General
Key 3
Cooldown 30 seconds
Description Deal 225 damage, Interrupt and Banish target Strong or Elite enemy for 10s.

Banish freezes the NPC, but prevents players from attacking it. Cannot be used on Possessed targets. Can be ended early by activating the spell a second time.


Siphoning Skull[edit | edit source]

Siphoning Skull.png Siphoning Skull
Type Ultimate
Key 4
Cooldown N/A
Description Channels a beam for up to 8s, applying Stun and dealing 335 damage to target enemy. Converts 50% of the damage dealt to restore health.

Passive +1 level potion crate


Sticky Grenade[edit | edit source]

Sticky Grenade.png Sticky Grenade
Type Signature
Key Controls
Max Charges 4
Charge Cooldown 3.5 seconds
Description Propel a grenade that will stick to anything it hits. After being stuck, the grenade will explode after 0.5s, dealing 350 damage to all enemies in the area.

Passive: +15% Bonus Basic Attack Damage

Usable in the air.


Additional notes[edit | edit source]