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Demon Hunter

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Demon Hunter
Demon Hunter full art.png
A mid-range Assassin that uses demonic artifacts to ensnare, entrap, and eradicate the enemy.
Basic info
School Hedge
Role Assassin Assassin role.png
Health 2500
Dodge 2
Potions 2
Gold Free QC points Free

The Demon Hunter is a class in Breach. It is from the Hedge school and fills an Assassin role.

for a list of Demon Hunter builds click here

Spells[edit | edit source]

Marked Shot[edit | edit source]

Marked Shot.png Marked Shot
Type General
Key 1
Cooldown 12 seconds
Description Deal 250 damage to target enemy and decrease their Damage Resistance by 20% for 6s

Binding Circle[edit | edit source]

Binding Circle.png Binding Circle
Type General
Key 2
Cooldown 20 seconds
Description Create a trap at your location, once triggered it deals 150 damage and applies Root to all enemies until the trap fades. Lasts 6s.

Breaches cannot be placed on Binding Circle.

Banishing Relic[edit | edit source]

Banishing Relic.png Banishing Relic
Type General
Key 3
Cooldown 30 seconds
Description Deal 225 damage, Interrupt and Banish target Strong or Elite enemy for 10s.

Banish freezes the NPC, but prevents players from attacking it. Cannot be used on Possessed targets. Can be ended early by activating the spell a second time.

  • This is often replaced by another skill, since this is mostly used for stalling. If you use it for this purpose it can be a nice last resort.

Siphoning Skull[edit | edit source]

Siphoning Skull.png Siphoning Skull
Type Ultimate
Key 4
Cooldown N/A
Description Channels a beam for up to 8s, applying Stun and dealing 335 damage to target enemy. Converts 50% of the damage dealt to restore health.

  • Passive +1 level potion crate

  • This ultimate is often changed to healing pact and combined with a lot of ultimate accrual rate and cool down reduction. this is great for support healing.

Sticky Grenade[edit | edit source]

Sticky Grenade.png Sticky Grenade
Type Signature
Key How to play guide for Breach#Controls
Max Charges 4
Charge Cooldown 3.5 seconds
Description Propel a grenade that will stick to anything it hits. After being stuck, the grenade will explode after 0.5s, dealing 315 damage to all enemies in the area.

Passive: +15% Bonus Basic Attack Damage

+2 Health Potions

  • Usable in the air

Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) 74.75 (40)
Description Fires in a cone up to 10m.
  • Clip size 6
  • Reload time ?s

Additional notes[edit | edit source]