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Chronomancer

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Chronomancer
Chronomancer full art.png
Manipulate time to slow groups of enemies, both defending and enabling your team.
Basic info
School Arcane
Role Specialist Specialist role.png
Health 3000
Dodge 2
Potions 2
Cost
Gold 4000 QC points 500


The Chronomancer is a class in Breach. It is from the Arcane school and fills a Specialist role.

for a list of Chronomancer builds click here

Spells[edit | edit source]

Accelerate[edit | edit source]

Accelerate.png Accelerate
Type General
Key 1
Cooldown 20 seconds
Description Applies a 20% Haste, Bonus Damage, and Bonus Healing to target ally and yourself for 8s.


Temporal Field[edit | edit source]

Temporal Field.png Temporal Field
Type General
Key 2
Cooldown 30 seconds
Description Create a centralized area of time manipulation, applying a 40% Slow to all enemy targets within the area for up to 10s.

Buff and Debuff durations are altered.


Chronoleap[edit | edit source]

Chronoleap.png Chronoleap
Type General
Key 3
Cooldown 18 seconds
Description Leaps into the future, avoiding damage for up to 4s and Cleanse Ailment effects.


Cease Continuum[edit | edit source]

Cease Continuum.png Cease Continuum
Type Ultimate
Key 4
Cooldown N/A
Description All enemies and projectiles are brought to a near complete stop for 20s.

Buff and Debuff durations are altered.

Passive: All Ultimate Accrual rates are reduced by 50%

  • Passive +1 level potion crate


Stasis Beam[edit | edit source]

Stasis Beam.png Stasis Beam
Type Signature
Key How to play guide for Breach#Controls
Cooldown 10 - 20 seconds
Description Channels a beam for up to 10s, dealing 55-1100 damage and stacking a 12% Slow every 0.5s to a maximum of 60%

Buff and Debuff durations are altered.

Passive: +500 Health

+2 Health Potions

  • Holding the button down will channel a beam at your target for up to 10 seconds that deals damage and slows.
  • The cooldown is equal to 10 seconds plus the time the beam was held, which does not start counting down until after the beam stops. So if the beam is held for 8 seconds, it will enter an 18-second cooldown once the beam stops.


Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) Moving: 55, 85
Standing still: 55, 85, 75+75, 100*4 (10*4)
Description If the player is standing still and doesn't move or interrupt the basic attack combo, the combo will change to deal additional damage. The damage begins to fall off after 20m down to 25% damage at 45m+ (Damage fall off does not affect impact damage).

Additional notes[edit | edit source]