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Arcane Mender

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Arcane Mender
Arcane Mender full art.png
A sustained healer that works best from range.
Basic info
School Arcane
Role Support Support role.png
Health 3000
Dodge 2
Potions 1
Gold Free QC points Free

The Arcane Mender is a class in Breach. It is from the Arcane school and fills a Support role.

for a list of Arcane Mender builds click here

Spells[edit | edit source]

Guardian Sprite[edit | edit source]

Guardian Sprite.png Guardian Sprite
Type General
Key 1
Cooldown 20 seconds
Description Applies a Damage Shield to target ally or yourself for up to 1000 damage and increases Bonus Healing Received by 50% over 6s.

  • With the apply to all allies talent you don't need to target anyone it will apply to everyone.

Purification[edit | edit source]

Purification.png Purification
Type General
Key 2
Cooldown 20 seconds
Description Cleanse and makes target ally or yourself Immune to Ailment effects for 9s.

  • With the apply to all allies talent you don't need to target anyone it will apply to everyone.

Transcendent Blast[edit | edit source]

Transcendent Blast.png Transcendent Blast
Type General
Key 3
Cooldown N/A
Description Transference of accumulated power into a magical blast dealing 150/300/550/900/1350/1900 damage to target enemy based on Transcendent Blast stacks. Transcendent Blast stacks accrue every 400/600/1200/2200/3600/5400 healing done and applied Damage Shield consumption. Stacks consumed on use.

  • Consumes Transcendent Blast stacks to deal instant damage to a target enemy. Current stack count can be seen above and to the left of your health bar.
  • Healing from a Potion does not count towards stacks.
  • Healing from being revived counts towards stacks.

Greater Heal[edit | edit source]

Greater Heal.png Greater Heal
Type Ultimate
Key 4
Max Charges 2
Charge Cooldown N/A
Description Instantly heals target ally or yourself for 1500 Health.

  • Ultimate Accrual is twice as effective for each charge

Mending Wave[edit | edit source]

Mending Wave.png Mending Wave
Type Signature
Key How to play guide for Breach#Controls
Max Charges 3
Charge Cooldown 18 seconds
Description Heals yourself and all allies in a line for 400 Health.

Passive: +500 Health

+1 Health Potions

Basic Attack[edit | edit source]

Basic Attack.png Basic Attack
Type Basic Attack
Key How to play guide for Breach#Controls
Damage (Impact) Moving: 55, 85
Standing still: 55, 85, 75+75, 100*4 (10*4)
Description If the player is standing still and doesn't move or interrupt the basic attack combo, the combo will change to deal additional damage. The damage begins to fall off after 20m down to 25% damage at 45m+ (Damage fall off does not affect impact damage).

Challenges[edit | edit source]

Level Icon Reward 
2 LockIcon.png General spell 1 unlocked
  • Unlocks the first general spell for other classes within the same school of magic
3 Hourglass.png Guardian's Hourglass
  • Guardian Sprite now applies to all allies with a damage shield that blocks up to 1000 damage but the duration is reduced to 3s
  • +1 dodge charges
  • Health potion now also cleanses all negative effects
4 LockIcon.png General spell 2 unlocked
  • Unlocks the second general spell from other classes within the same school of magic.
5 Compass.png Guardian's Hourglass
  • purification is no longer targetted instead it applies to all allies.
  • after using dodge your movement speed is increased by 40% for 3s
  • Health Potion also grants a 2s of damage immunity.
6 LockIcon.png General spell 3 unlocked
  • Unlocks the third general spell for other classes within the same school of magic

Additional notes[edit | edit source]

Class Trailer[edit | edit source]